
I've grown tired of fairy-tale-morality, but not fairy tales. It is a fable after all, and fables are known for such tropes. I am enjoying the game immensely and can forgive it for some its over-simplification. Pernicious behavior is fun but often insincere. Offering little rationalization for your misdeeds, vile behavior justifies itself. Moral decisions in Fable II are simplified, offering an obvious dichotomy of pure good and pure evil. My devilish persona is hated, and I grow increasingly impatient with the citizens of Albion, opting to kill my way through the population rather than garner their favor to earn gifts. Horns have sprouted from my head and men, women, and children run in fear whenever I walk into town, making human interaction nearly impossible.

With every evil act I commit, my appearance grows more hideous. Late in the game, you no longer need justification. I had become the pied piper of Albion! (Never fear, the game stops you short of killing children or bring them to your unholy alter.)Įarly in the game, evil deeds are committed at the whim of the player, with little clarification for your character's motivations. I felt most uncomfortable when I cornered a solitary child, danced to his amusement, and enticed him to follow me. Soon I was a hired assassin and a cultist, seducing men and women into marriage just to lure them to their death, sacrificing monks in fours. First, I started walking into houses to steal from strangers or sleep on their beds. Upon entering adulthood, my acts of depravity grew to epic proportions. Was I really acting in character? Sure there are some brat kids, but I found it hard to believe, with equal outcomes, I would make the villainous choice. This early scenario was quickly followed up by similar decisions: Option A = good, Option B = bad, with both granting you the same compensation. How do I justify feeding the paupers booze habit for money when another woman is offering me the same reward if keep it from him? I'm a poor kid with a kind sister and every reason to help a fellow urchin get back on the wagon, but I was determined to go evil. That put me in an uncomfortable situation. The choice was a clear dichotomy: Give the bottle to a caring woman or feed a poor man's addiction. My first evil act was to give liquor to a struggling alcoholic. The game starts you off as a poverty stricken child of Bowerstone on a quest for gold. Fable II would be my chance to dabble in iniquity.

Much to the disappointment of friends, I've never gone to the dark side in KOTOR. Accordingly, I've always presumed game designers intended me take the holy route, allowing devilish deeds as an afterthought. I saw Star Wars Episode III thus, I know how ridiculously cliche becoming a Sith lord can be. I'm hesitant to believe anyone can do "evil" right. It may be my kind, cuddly, panda-bear sized heart, but I'm sure it has something to do with narrative as well.


Maybe it's a bad excuse, but it is easier for me to relate to an honorable character. Though I'm enjoying the game immensely, it isn't easy being bad.īefore treading the path of the villain, I thought about why I usually play a champion of good. I am taking my time with Fable II, mostly working on my real estate empire, yet my wicked deeds have already had drastic repercussions. I made a deal with a friend: he would be the noble hero of Albion, and I would be the villain. And I didn't even kill Alliance players.īut the dark side has its allure, so when I pre-ordered Fable II, I made the decision to be the most cruel and loathsome miscreant I could. My only foray into malevolent gaming was leveling an undead character in World of Warcraft. I've never reveled in the suffering of others, never hunted down innocents with malicious intent. Meet all kinds of interesting creatures, and prove your worth in this classic point and click adventure.Īvailable now in the Phoenix Online Store for just $9.I'm new to this whole "evil" thing. Their prize? One wish, any wish that is within his power to grant, and the prestige of being lauded as “Hero of the Faerie Kingdom”.ĭo you have the will and determination to guide Finn on his quest? Play your magic lute to discover the secrets of the land and entertain its people. Every ten years, the ruler of the Faerie Realm, King Quilhairn, offers up his latest challenge to those brave enough to undertake the quest. Join Finn the bard on his quest to write ‘the greatest ballad ever’ as he undertakes “The King’s Challenge”. In a world far away, a tale of great adventure is coming to the land of Uir. Releasing today in our store is the brand new adventure game from Infamous Quests, Order of the Thorne: The King’s Challenge !
